Python实战小游戏飞机大战详解

大家还记得微信版《经典飞机大战》嘛?

今天做的这款“打飞机”小游戏——画面诙谐,精致,完全复刻经典微信飞机大战哦!

完全复刻?怎么?大家不信嘛!那跟着小编一起来看看吧~

Python实战小游戏飞机大战详解插图

一、环境安装

本文是写的游戏代码,基于Pygame的源码项目,这里是自己写的飞机大战的1.0版本,比较简陋。

准备:python3、Pycharm、pygame模块以及自带的部分模块。

pip install -i https://pypi.douban.com/simple/ pygame

二、我方飞机

def main():

global is_hit

global nums

screen = pygame.display.set_mode((480, 852), 0, 32)

background = pygame.image.load("./feiji/background.png")

# 创建飞机

hero = HeroPlane(screen)

enermy_plane = EnermyPlane(screen)

while True:

global hero_nums

global enermy_nums

# 显示背景

screen.blit(background, (0, 0))

# 显示我方飞机

hero.display()

# 测试是否被子弹击中

hero.test(enermy_plane.bullets)

if hero.is_hit:

hero_nums += 1

if hero_nums == 10:

hero.image = pygame.image.load("./feiji/hero_blowup_n1.png")

elif hero_nums == 20:

hero.image = pygame.image.load("./feiji/hero_blowup_n2.png")

elif hero_nums == 30:

hero.image = pygame.image.load("./feiji/hero_blowup_n3.png")

elif hero_nums == 40:

hero.image = pygame.image.load("./feiji/hero_blowup_n4.png")

elif hero_nums > 50:

break

三、敌方飞机

# 显示敌飞机

enermy_plane.display()

enermy_plane.test(hero.bullets)

if enermy_plane.is_hit:

enermy_nums += 1

if enermy_nums == 10:

enermy_plane.image = pygame.image.load("./feiji/enemy0_down1.png")

elif enermy_nums == 20:

enermy_plane.image = pygame.image.load("./feiji/enemy0_down2.png")

elif enermy_nums == 30:

enermy_plane.image = pygame.image.load("./feiji/enemy0_down3.png")

elif enermy_nums == 40:

enermy_plane.image = pygame.image.load("./feiji/enemy0_down4.png")

elif enermy_nums > 50:

enermy_plane = EnermyPlane(screen)

enermy_nums = 0

else:

enermy_plane.move()

enermy_plane.fire()


# 控制飞机左右

key_control(hero)

# 刷新屏幕

pygame.display.update()

# 程序休眠0.01秒

time.sleep(0.01)

四、控制键盘移动

def key_control(hero):

for event in pygame.event.get():

if event.type == QUIT:

print("exit")

exit()

elif event.type == KEYDOWN:

if event.key == K_a or event.key == K_LEFT:

hero.move_left()

print("left")

elif event.key == K_d or event.key == K_RIGHT:

hero.move_right()

print("right")

elif event.key == K_SPACE:

hero.fire()

print("space")

五、检测子弹碰撞

class BasePlane(object):

def __init__(self, screen, x, y, image):

self.x = x

self.y = y

self.screen = screen

self.image = pygame.image.load(image)

self.is_hit = False # 此标志用来表示飞机是否被击中了

self.bullets = []


def test(self, bullets):

for bullet in bullets:

if self.x < bullet.x < self.x + self.image.get_width() and \

self.y < bullet.y < self.y + self.image.get_height():

self.is_hit = True


# 检测子弹碰撞

for item in self.bullets:

for bullet in bullets:

if item.x < bullet.x < item.x + item.image.get_width() and \

item.y < bullet.y < item.y + item.image.get_height():

item.is_hit = True

bullet.is_hit = True

六、效果图

Python实战小游戏飞机大战详解插图(1)

Python实战小游戏飞机大战详解插图(2)

总结

嘿~简单版本是无限流的,没补给包,大飞机小飞机啥的!

后续有时间的话小编会继续完善,奥里给~

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